Echo Remnant
ABOUT
“Echo Remnant” is a hardcore-level stealth game, utilizing AI Perception tools from UE4. “Echo Remnant” was developed for Garena GameJam.
PROJECT INFO
Role: Game Programmer
Team Size: 2
Time Frame: 40 Hours
Engine: Unreal Engine 4
INTRODUCTION
The Game Jam theme is “Replayability”, when I heard this I wanted to be unique, so I came up with a hardcore-level game inspired by Only Up and Getting Over It. But I need something different so a stealth game is good because creating perception AI in the unreal engine is not that hard.
The challenge in this game was the animation because this was the first time I used montages and smooth transitions. The bottle throw is also a challenge, I decided to just spawn the bottle when the throw button is pressed and then add force, which caused the bottle to be unpredicted. This was unintentional, but it’s in line with the game genre.
There’s also a build problem I came across which I need to install some Visual Studio packages, and also a GitHub problem for uploading large data files, since we don’t use LFS.
MY ROLE
This is the list of what I did:
- Game Core Mechanics
- Controls
- Bottle Throw
- Animation System
- Enemy Animation Montage
- Player Animation Montage
- AI Behavior Tree
- AI Perception
- See
- Hear
- AI Attack
- AI Perception
CONCLUSION
We encountered problems and barely managed to pull through with the game. We have planned larger than what we created, that idea is for another day.
What I learned there was visuals and advanced mechanics are intriguing, but core mechanics will still be the heart of the game. I also learned a lot about games that don’t have to be complex to be fun or immersive. On the technical side, I learned about the unreal engine animation blueprint and bone/socket. I also need to improve on the game optimization.
Download Echo Remnant🔗 on itch.io. There will be instructions on how to download in the description.